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MAXON

CINEMA 4D R20 Studio



MAXON CINEMA 4D R20 Studio

List Price: $3695
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CINEMA 4D R20 Studio Educational Version (18-month license, download version) Mac/Windows
MXD44526
C4DSB-N-EDU20
 $295.00 
Macintosh and Windows
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CINEMA 4D R20 Studio Educational Version (18-month license, download version) with Cineversity Premium 1-year account Mac/Windows
MXD44530
C4DSB-N-EDU20-CV
 $375.00 
Macintosh and Windows
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View Institution Volume Licensing Prices for Cinema 4D Studio R20.


The educational version of Cinema 4D is strictly for teaching or student learning purposes (i.e. for teachers teaching and students learning the software).




Cinema 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.

Why Cinema 4D?
Easy to learn and extremely powerful: Cinema 4D is the perfect package for all 3D artists who want to achieve breathtaking results fast and hassle-free. Beginners and seasoned professionals alike can take advantage of Cinema 4D’s wide range of tools and features to quickly achieve stunning results. Cinema 4D’s legendary reliability also makes it the perfect application for demanding, fast-paced 3D production, and a range of attractively priced software packages is available to fit any artist’s needs.

Ease of Use

Getting started in the world of 3D is a blast when you can quickly create great-looking results! Cinema 4D’s intuitive and easy to understand operation and logically arranged interface makes it easy for beginners to jump right in and take control. And it never ceases to amaze professional users just how easy Cinema 4D is to use. Countless tutorials and a global, highly-skilled community play an important role in bringing beginners to a professional level of use.

Intuitive Interface

Cinema 4D is a pillar in our users’ everyday workflow. This is why we make sure from the start that new functions work intuitively and are exactly where users will expect to find them. The Cinema 4D layout can also be easily customized to precisely fit a user’s needs and saved for later use.

Stability

Cinema 4D’s stability is renowned throughout the 3D community and beyond. All new features and functions are thoroughly put through their paces by our QA and beta testers before being released. Our free service packs, which are released on a regular basis, further optimize Cinema 4D and let us rapidly respond to changes in operating systems and drivers!

Powerful System Help

Any questions about a specific function can be quickly answered by right-clicking on it and jumping straight to the integrated software documentation.

Procedural Workflows

Stay flexible from beginning to end! Staying flexible for last-minute changes is important no matter which project you’re working on. Cinema 4D offers numerous options for working non-destructively: parametric modeling, procedural shaders, textures and more. And the Cinema 4D Take System lets you save and manage multiple versions of a scene in a single file!

New in Release 20

Cinema 4D Release 20 marks a huge leap in technology, introducing massive new frameworks that put tremendous power in your creative hands. The possibilities are endless, your creativity is unleashed - it’s time to jump in the deep end.

Node-Based Materials

From simple references to complex shaders, you can build extraordinary materials in a node-based overview. Complex effects created via nodes can be wrapped as assets and delivered as simple materials, with just the necessary parameters exposed. Release 20’s node-based materials have the power to change the way you work, whether you directly create amazing shaders through nodes or simply make use of assets shared by those who do.

MoGraph Fields

Use more than just simple shapes to control effectors, deformers, weights and more. Fields will revolutionize the MoGraph feature set, making it easy to create complex effects by combining falloffs. You’ll never use Cinema 4D the same way again.

CAD Data Import

Say goodbye to conversion woes - most popular CAD formats can be imported with a simple drag-and-drop. Get the models you need, with the quality you want thanks to the robust and flexible import of STEP, Solidworks, JT, Catia and IGES files.

Volume Modeling
- powered by OpenVDB
Better Booleans are only the beginning - create models by combining shapes, splines, particles and noises. It’s all thanks the power of voxels and OpenVDB. Import and export VDB and even use volumes to control MoGraph effects.

ProRender Enhancements
The next generation of native GPU rendering is here - and it’s packed with production-level features to help you get the job done. Render sub-surface scattering, motion blur and multi-passes on your super-charged Nvidia PC or your state-of-the-art iMac.

But wait, there's more!


Motion Tracking

Integrating 3D elements with 2D footage has never been easier thanks to some great workflow improvements to Motion Tracking in Cinema 4D Release 20. The Motion Tracking toolset has consistently matured since it was introduced in Release 16, supporting camera and object tracking, distortion correction and scene reconstruction. Release 20 focuses on refining the overall workflow, making these fantastic features even easier to use.

TRACK VIEW - The Track View magnifies and focuses on a specific 2D track so you can easily monitor and tweak its position. With the Tracker View, you can see the luminance values used internally to track the footage, making it easy to adjust the color filter for the best contrast and automatic tracking.

INTUITIVE LAYOUT - The entire Motion Tracker layout has been redesigned around the new Track View window and provides an ideal workflow with easy access to key managers and commands.

ENHANCED 2D TRACK LIST - It’s easy to manage user tracks in a new list view. You can easily rename, reorder and organize tracks into folders, as well as adjust key parameters like the track size and shape directly in the list.

VIRTUAL KEYFRAMES - Placing keyframes dramatically improves the automatic tracking of manual features, but it’s tedious. The new Virtual Keyframes option automatically adds virtual keyframes based on the error threshold or frame interval.

Multi-Instances


Cinema 4D’s MoGraph tools make it easy to create lots of objects and the new Multi-Instances feature makes it easier to manage them. With Multi-Instances, your cloned objects are handled more efficiently and you get drastically better performance in the viewport. Speed things up even more by simplifying the display of each clone to its bounding box, matrix box or axis point. Multi-Instances do support MoGraph Color - even in the viewport!

ADDITIVE MULTI-PASSES - With new purely-additive passes in Cinema 4D’s Standard and Physical Render, you can easily composite the direct and indirect lighting to match the beauty render. This makes it easy to apply denoising on the indirect lighting without losing texture and shadow detail.

TEXTURE GIZMO - Placing textures in Cinema 4D has never been easier! Simply switch into the Texture Mode (flipping the axis mode isn’t necessary anymore) and choose from three display modes in each Texture tag - a simple display of the projection axes, the classic grid, or a new UV pattern display.

SCRIPTING AND PLUG-IN ENHANCEMENTS - As part of the transition to a more modern Cinema 4D core, there are lots of API changes with Release 20. Unfortunately, that requires third-party developers to adapt and recompile their plug-ins but it comes with more power and sets the stage for things to come. There’s also an all-new Console that makes it much easier to debug and develop scripts, and a standalone Python interpreter to support auto-complete and debugging in popular code editors.

MODELING CORE ENHANCEMENTS - Thanks to ongoing efforts to enhance the modeling core, you’ll see improved interpolation of UVs, Vertex Maps and SDS Weights when using the Extrude, Extrude Inner and Matrix Extrude tools. There are new, improved default UV maps for the Pyramid and Platonic objects. Plus, the Structure Window now automatically switches to match the active component mode and points are now optionally deleted at the same time as their related polygons.

Minimum System Requirements Cinema 4D and BodyPaint 3D

Windows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or MacOS 10.11.6 or 10.12.4+ with 64-bit CPU running on Intel-based Apple Macintosh 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)

The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on MacOS that supports OpenCL 1.2 or newer. Metal support requires MacOS 10.13.2 or newer. We recommend at least 4 GB VRAM for GPU rendering.

USB port, registration is required.

Graphics cards

Although Cinema 4D and BodyPaint 3D support all OpenGL 4.1-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set.

MAXON is not responsible for the compatibility of individual graphics cards with the OpenGL, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

Please make sure that you always use the most current official graphics card driver (no beta versions).

Important notice

We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D/BodyPaint 3D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.

Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D/BodyPaint 3D version.

The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).

Regarding NVIDIA 3D Vision

A quad-buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in Cinema 4D.

An overview of graphics cards that meet all requirements can be found here.

 





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