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Video Copilot

Video Copilot Element 3D v2



Video Copilot Video Copilot Element 3D v2

List Price: $199.95
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Video Copilot Element 3D v2 (download version) Mac/Windows
VCDC41417
VCE3D
 $174.95 
Macintosh and Windows
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Advanced 3D Object and Particle Render Engine

High Performance After Effects Plug-in for creating Motion Design & Visual FX! Element 3D allows you to import 3D objects created in Cinema 4D and OBJ into Adobe After Effects. From there you can manipulate them using a unique particle array system that can distribute 3D objects into any shape! Element 3D also supports your UV texture coordinates so importing and rebuilding your textures is easier than ever. This only brushes the surface of what Video Copilot Element 3D can create. Try it today and let your imagination come to life.

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What's New in Version 2.0.2:

  • Fixed graphical corruption on UI preview.
  • Fixed incorrect texture sizes on retina Macs.
  • Fixed incorrect Aux channel position on sub meshes.
  • Fixed crash when updating scene in UI.
  • Fixed crash when opening Scene Setup on Windows 7 without SP1.
  • Fixed wrong VRAM display on Mac.
  • Fixed crash on comp with over 8 lights.
  • Fixed texture too large warning popup not showing in all cases.

COMPATIBILITY:

  • After Effects CS5, CS5.5, CS6, CC, CC 2014
  • Mac 10.7+
  • Windows 7 and up
IMAGE FORMATS:
  • JPG 8-bit
  • PNG 8-bit and 16-bit
  • After Effects layers can be used up to 32bpc
3D File Formats
  • OBJ
  • C4D R12 & Up
GRAPHICS CARD REQUIREMENTS:
  • Nvidia & ATI - Minimum 512MBs VRAM
  • Nvidia GeForce 200, 400, 500, 600, 700, 800, 900 Series (Some restrictions apply)
  • Nvidia Quadro and Quadro FX Series (Some restrictions apply - Check supported GPU list below)
  • ATI Radeon HD 4600 Series and Later for Windows and Mac
Supported GPU list

RECOMMENDED CARDS:

For ideal performance we recommend at least a GeForce GRX 285 or ATI Radeon HD 4600 with 1GB of VRAM.

RENDER FARM SUPPORT?

It is possible to use Element on a network render farm but we do not recommend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.

 





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