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Pixologic
ZBrush 4R7 - Education Version



Pixologic ZBrush 4R7 - Education Version

List Price: $795
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ZBrush 4R7 Education (download version) Mac
PXD32805
83048200321040
 $449.95 
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ZBrush 4R7 Education (download version) Windows
PXD32806
83048200321048
 $449.95 
Windows
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ZBrush 4R7 Education (disk version) Mac
PX31422
83048200321039
 $449.95 
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ZBrush 4R7 Education (disk version) Windows
PX31423
83048200321047
 $449.95 
Windows
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View Institution Volume Licensing Prices for ZBrush 4R7.


product description

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world's most advanced tools for today's digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.

ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.

Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.

Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools.

New in ZBrush 4R7

Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now.

Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machine’s computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time!

Features


ZRemesher - An evolution of ZBrush’s automatic retopology tool brings this process to a new whole level. It analyzes the curvature of your mesh to produce a very natural polygon flow. Yet it also achieves these better results in significantly less time. Of course, when you want more control you will also find features such as local density management and curve flow orientation. Furthermore, a new and innovative feature of ZRemesher is its ability to perform local retopology to a specific part of your mesh while keeping all border vertex points welded with your existing model.

Trim Curves Brushs - These new brushes work much like the current Clip Brushes, but instead of pushing the geometry to the drawn stroke, ZBrush deletes all geometry outside the Trim Curve line and closes the resulting hole.

Bridge Curve Brush - Create a polygon bridge between surface holes, PolyGroup borders or even creased edges - all in a couple of clicks! You can use this brush with closed or open curves.

• Creasing Brush - With this brush you will no longer need to rely on topology or PolyGroups to define a creased edge. This brush allows a freely drawn curve to define where an edge crease will be applied.

• Brush Radius option extended - Available for the Trim and Slice brushes, this option creates a thin path of topology or even surface thickness.

• Visibility Expanded - The various Slice and Close Holes brushes will now work with partially hidden geometry to create unique slices or control which holes to close and which ones to keep open. DynaMesh now also has the capability to operate on partial geometry.

New Curve Framing - All brushes that have CurveMode enabled will automatically detect the openings in any surface, creased edges and also PolyGroups. This opens several avenues to quickly and easily create with brushes like CurveBridge, Curve Tri Fill, MultiTube and more!

DynaMesh Retains PolyGroups - All existing PolyGroups from your original model or inserted meshes will be preserved when applying DynaMesh to the model, as well as any time you re-DynaMesh. Combined with existing features like Panel Loops, Group Loops and Polish By Feature, this gives you a startling number of new ways to create hard surfaces within ZBrush.

• Group Front
- This new PolyGroup assignment function will create a new PolyGroup from the camera’s point of view. It assigns a single PolyGroup to all visible polygons facing the camera.

• New Solo Dynamic Mode
- Keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera. This improves 3D navigation and makes it a breeze to work with complicated models.

UVs Smoothing
- When smoothing a model’s UV’s, ZBrush will now freeze their borders. This creates a seamless map process for external rendering applications. Smoothing of UV’s will also be maintained regardless of what subdivision level you’re at or how often you have moved between levels.

• Panel Loops
- Two new options for the Panel Loops feature ensure that you can work quickly by providing one-button solutions to either reassign the panel’s PolyGroups or topology loops.

• New Masking
- You can now mask or unmask with a single click Mesh Features such as: Geometry Border, Polygroups Border and Creased Edges in any combination thereof.

For more information on using ZBrush see the Pixologic Getting Started with ZBrush guide. Each page of the guide includes explanatory text to introduce each new concept or feature, along with links to more in-depth reading and even tutorial videos on that subject.

system requirements

Windows

Highly Recommended Specifications:
  • OS: 64-bit editions of Windows Vista or newer.
  • CPU: Intel i5/7/Xeon technology or AMD equivalent.
  • RAM: 8 GB required for working with multi-million-polys. 16+ GB recommended.
  • HDD: 100GB of hard drive free-space for the scratch disk. SSD drive highly recommended for ZBrush and its scratch disk.
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution or higher (32-bit color)
  • Video card: all types.
Minimum System Requirements:
  • OS: 64-bit editions of Windows Vista or newer.
  • CPU: Intel Core 2 duo or AMD equivalent with SSE2 technology or better.
  • RAM: 4 GB (6+ GB strongly recommended)
  • HDD: 8 GB of hard drive free-space for the scratch disk.
  • Mouse or Wacom (or Wacom compatible) pen tablet.
  • Monitor: 1280x1024 monitor resolution (32-bit color).
  • Video card: all types.
Mac

Highly Recommended Specifications:
  • OS: Mac OSX: 10.8 or above.
  • CPU: Intel i5/7/Xeon technology.
  • RAM:8 GB required for working with multi-million-polys. 16+ GB recommended.
  • HDD: 100GB of hard drive free-space for the scratch disk. SSD drive highly recommended for ZBrush and its scratch disk.
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution or higher (32-bit color)
  • Video card: all types.
Minimum System Requirements:
  • OS: 64-bit editions of 10.8 or above.
  • CPU: Core2duo or AMD equivalent with SSE2 technology or better.
  • RAM: 4 GB (6+ GB strongly recommended)
  • HDD:8 GB of hard drive free-space for the scratch disk and the application.
  • Pen Tablet: Mouse or Wacom (or Wacom compatible) pen tablet.
  • Monitor: 1280x1024 monitor resolution (32-bit color).
  • Video card: all types.

If you are looking for a computer optimized for ZBrush, these are the key elements to keep in mind:

  • ZBrush runs the same on Macintosh and Windows. Choosing one or the other is a personal choice.
  • A fast processor with multiple cores is a key item because ZBrush is only CPU based. The more powerful, the better.
  • You must have enough memory to handle the system and other background applications in addition to ZBrush itself. If your intent is to create complex models with many millions of polygons, aim for at least 16 GB of RAM and a 64-bit version of your OS.
  • ZBrush is highly optimized and writes a large number of temporary files in order to ensure fast performance. Depending on your model, this can quickly reach several GB of data. An SSD drive for ZBrush and its virtual memory files will provide the best results. You can save costs by having an additional mechanical drive to save your work on.
  • A Wacom (or compatible) pen tablet with a preference for professional models will provide you a better accuracy in your brush strokes and increase the artist feeling. We do not recommend tablets based on N-Trig technology, which is an entirely different protocol and not fully compatible with ZBrush.


manufacturer information

Manufacturer Product Page
Pixologic Website



 





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